Sunday 25 November 2018

A Skype Call, and Further Practical Development

This week has been massive in terms of research and development of my project. This week gave me my interview with Fraser Maclean, which I did record, however it was for my own personal use, and I will not put it here for privacy reasons. It did give me some invaluable insight into the process though, and cleared up some uncertainties I had with where I was taking my project, and he reassured me that I was looking in the right places.

I also had my responses from Ryan Adams this week, which was a contact which Drew Roper supplied me with, which were incredibly insightful.  Here are the responses, with my own questions on top.  I decided to add my own personal questions, so that I could better tailor my practical to fit the needs of a storyboard artist.

  • What is your first step when being handed a script to storyboard? I read the script thoroughly. I underline any potential sticking points and note any questions I may have for the Director, then I begin to thumbnail the parts that are more difficult to imagine. Its a interesting part, as this is the beginning of mapping out the entire scene/episode.
  • What kind of considerations do you take into account when story-boarding on different projects? I consider style, pace, mood and the actions/behaviour of the characters involved and how they would move across the imagined world. Communicating with the Director and Producers is pivotal to the end result. As this will gather vital information on what shots will capture the vision.
  • Do you think any of these considerations differ between an animated project and say a live action project? If you take into account all of the above with an injection of patience and a steady head, then personally, no.
  • Do you take into account camera lenses at all when story-boarding for a project? In my own experience, I use arrows and industry standard shots to realise the story. If your shots and movements are clear, then the lenses will talk through the visuals.
  • On any project how much of the shot framing/shots in general do you have control of? and How much comes from the Director? The first pass is all on you. Then after that, it gets picked apart.  After the notes, then it gets taken off the original board artist and passed onto the revisionist, who will amend any shots in-house. This is a cliché piece of advice, but it bodes well not to get attached to the board that you send, as that board will never come back the same.

Your own Questions: 


  • What things could I be working on this final year of University to make my portfolio the best possible? You could perhaps pick a scene from a book you like, or a story of your own, and board it. Something that hasn't already been realised. It doesn't have to be a full board, but a scene. Sketching live in public and gesture drawing will serve you in good stead. As a board artist, it is handy to be able to draw fast. I am happy to look at your folio anytime.
  • What kind of events could I be engaging with to up my profile as a storyboard artist for after University?Annecy is a good place. CTN also, but that is more adrift. You could also try looking at local meet ups , sketch groups and Animation/ Film festivals. LinkedIn industry users post regular recruitment events. These are good for portfolio reviews. 
  • Do you think 3D software is a recommended asset in my portfolio as a storyboard artist? I personally don't use 3D Software, but I have heard that it can be useful. I don't think there is any harm in having 3D knowledge, it would be an asset to any studio.
  • Is there any sort of Intern/Work opportunities that you would recommend applying for or engaging with which could help me take my first step towards becoming a professional in the Industry? I would email every animation studio that you are willing to go to. Ask them if they have the time to look at your boards and offer up some feedback. Even if 1 gets back out of a 100. Then that is a good result. At least you are on the radar and actively looking. The industry is starved of good board artists. Every studio I have been in, have struggled to gather a team for production. So keep that in mind.

This week I also got on well with my practical and it's development. I have made a storyboard for lighting this week, testing the different methods of shading and how it affected the mood, as well as how readable the board was in general. 





Friday 23 November 2018

A Surprise Call

This morning I emailed Douglas Ingram, a professional storyboard artist working in live action feature film to ask him the same questions which I had asked other practitioners. I had expected a big email response as I had gotten from most others, however I was incredibly blessed to be given a phone number which lead to a long phone conversation talking about the ins and outs of storyboarding, as well as how Mr Ingram started in the industry.

I was unable to record the phone call as it was through a regular phone line, however I took some notes, so that I could apply them to my practice. Fortunately for me, I was going to use Mr Ingram's "Batman Begins" storyboards as part of my case studies section, which I am currently working on in my essay. I have been given some notable quotes to reference in my essay which was as great a response as I could have hoped for.

Sunday 18 November 2018

Answers from Practitioners & Continued Practical

This week has been a great week for research, as well as feedback. To start the week, I had a tutorial with my personal tutor Mat. This was helpful and I was given a lot of great feedback with how to improve my essay. My project has focused a lot more on the research and practical development so far, and therefore if I am honest, my essay is not as far as it should be as of now.

However, this will change as I have had responses from Andrew Wildman, and they were all incredibly useful. He gave me some invaluable knowledge, and it was great to hear advice from a professional practitioner, and showed me that I am taking the right direction. As well as this, Drew Roper, from Yanimations, responded to me, giving me 2 extra contacts. I believe I am also having my Skype interview with Fraser Maclean at some point this week which will be incredibly useful.

Practical this week has been limited as I have been back and forth to Manchester for the animation festival. I did however watch the film "A Knight's Tale" and tried to take some reference from what it did well, and briefly did a quick study of one particular scene, just to see how I would have story-boarded it.







Sunday 11 November 2018

Continued Development Work

I have made a decent start on my final essay, tutorial 3 with Mat is tomorrow, and we will discuss further progression and where to go next at this. I am going to Manchester Animation Festival this week and therefore will be doing less practical work than I was previously, however I will have a chance to ask questions and network which will hopefully lead to some answered questions.

On a positive note, I have contacted both Andrew Wildman and Fraser Maclean this week, and both have given the go ahead for me to ask questions. Mr Wildman was kind enough to agree to written questions on LinkedIn, whereas Mr Maclean was willing to give a Skype interview, which will give me some invaluable knowledge which will inform my essay.

Talking about practical, I have finished the spider-man static camera test which I had been working on.




This board was finished on Storyboard Pro, which has been recommended to me, and which I am currently learning through the Toon Boom online course. I am happy with how this board worked out, I think it reads well, and the development was clear from start to finish. 

Sunday 4 November 2018

Practical Development

This week I have started to get on with some actual story boarding in my practical response. This has included many thumbnails and development towards my first test. This test will involve "Spider-man" a popular Marvel character created by Stan Lee and Steve Ditko. I am using a pre-made character, as my focus is on the movement, and on the scene, I decided that doing an original script and story for each board would take too much time, and therefore I thought it best to keep to an already established character, which I am just using for the purpose of practice, and education, there is no intent of using the characters for anything other than this.

Below I will add the images of what I have done this week, I have also started the final board for this, however as it is a work in progress I will just upload it as a final board when I have finished it.