Tuesday 16 October 2018

COP 3 PROPOSAL

THE DIFFERENCES IN STORYBOARDING FOR DIFFERENT MEDIUMS

For my Context of Practice this year I want to delve into the practice of storyboarding. Storyboarding is an essential part of visual story telling when translating a script on to the screen. Throughout this I want to explore specifically the differences between translating for live action, and animation, however I will also look into storyboarding for video games for some extra research and context. For previous COP topics I have chosen comparisons between different styles and eras and this comparative writing will help me here. However I have never really had a deeper interest into these topics, for this year I have chosen a topic which I want to look into further and develop my understanding into.
I have gathered a range of books and sources on the subject so far which I will be reading multiple times to help me develop an understanding of what a professional storyboard artist needs to be able to translate, and the considerations they need to talk when making these boards for different mediums. These texts include:
Star wars storyboards
Batman Animated by Chip Kidd
From word to image by Marcie Begleiter
And a plethora of other books with examples of the different kinds of storyboards.

As well as using books as a source, I have decided that I want to contact as many professionals as possible, who have worked with live action and animation who can answer questions directly on how they go about the storyboarding process. I have already made a contact through going to Thought Bubble 2018, in the form of comic book artist/storyboard artist Andrew Wildman. Andrew Wildman has worked on Transformers and Marvel comics and now works on storyboards for T.v. shows such as Dr Who and Luther and has also done some for children's animation. He was willing to give me some answers already in person and was nice enough to give me his email for further contact, I feel as though this could be a great source of research for this project as well as later in my career.

Through my practical response, I want to create my own storyboards/animatic through a range of scripts, and tailor each storyboard to how I can translate that into a live action or animated sequence, I do not think actually creating the animation or live action shot is necessary, but could prove useful to gain a more acute understanding of what a Director would want in order to better visualise the story. Therefore I will try and produce both, even if they are only short purely for extra context and practice.

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